DocumentCode
2822844
Title
3D Morphing Techniques for Fish Growth Process System Implementation Based on Environmental Factors
Author
Kim, EungKon ; Ryu, NamHoon ; Ban, KyeongJin ; Seo, JungHyun ; Jang, Moonsuk
Author_Institution
Dept. of Comput. Sci., Sunchon Nat. Univ., Sunchon
Volume
2
fYear
2008
fDate
2-4 Sept. 2008
Firstpage
3
Lastpage
8
Abstract
Industry related to digital contents is growing rapidly and attracts public attention as industry that makes high value added. Digital reflex contents industry and computer graphics technique are the core technique. This technique is applied to various fields of blockbuster movie, game, educational contents, simulation and so on, we research the movement of each object that consists of contents and automation of object change enthusiastically. Morphing technique is applied to movie or advertisement that needs advanced special visual effect, game, music video and so on. This paper wants to graft morphing technique to fish growth system that shows the growth from spawn to full-grown fish. We suggest morphing technique that is change technique about object like swimming fish in the water that repeats certain frames, want to design system that simulates after-grown aspects that are changed by changes of various environmental factors that affect growth process of fish.
Keywords
aquaculture; environmental factors; image morphing; 3D graft morphing technique; computer graphics technique; digital reflex content industry; environmental factor; fish growth process system; spawn; Animation; Computer graphics; Computer industry; Computer networks; Environmental factors; Games; Information management; Lattices; Marine animals; Motion pictures; Environmental Factors; Fish Growth Process; Morphing;
fLanguage
English
Publisher
ieee
Conference_Titel
Networked Computing and Advanced Information Management, 2008. NCM '08. Fourth International Conference on
Conference_Location
Gyeongju
Print_ISBN
978-0-7695-3322-3
Type
conf
DOI
10.1109/NCM.2008.157
Filename
4624108
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