• DocumentCode
    2823770
  • Title

    Multi-resolution texture coding for multi-resolution 3D meshes

  • Author

    Sánchez, David Fuentes ; Scasso, Rafael Pagés ; Burgos, Francisco Morán

  • Author_Institution
    Grupo de Tratamiento de Imageries, Univ. Politec. de Madrid, Madrid, Spain
  • fYear
    2011
  • fDate
    6-9 Nov. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be re- constructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder.
  • Keywords
    image coding; image resolution; image texture; mesh generation; innovative system; level-of-detail; multiresolution 3D meshes; multiresolution texture coding; texture LOD; Decoding; Encoding; Image coding; Rendering (computer graphics); Skin; Three dimensional displays; Transform coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Communications and Image Processing (VCIP), 2011 IEEE
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4577-1321-7
  • Electronic_ISBN
    978-1-4577-1320-0
  • Type

    conf

  • DOI
    10.1109/VCIP.2011.6116055
  • Filename
    6116055