DocumentCode :
2823770
Title :
Multi-resolution texture coding for multi-resolution 3D meshes
Author :
Sánchez, David Fuentes ; Scasso, Rafael Pagés ; Burgos, Francisco Morán
Author_Institution :
Grupo de Tratamiento de Imageries, Univ. Politec. de Madrid, Madrid, Spain
fYear :
2011
fDate :
6-9 Nov. 2011
Firstpage :
1
Lastpage :
4
Abstract :
We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be re- constructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder.
Keywords :
image coding; image resolution; image texture; mesh generation; innovative system; level-of-detail; multiresolution 3D meshes; multiresolution texture coding; texture LOD; Decoding; Encoding; Image coding; Rendering (computer graphics); Skin; Three dimensional displays; Transform coding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Communications and Image Processing (VCIP), 2011 IEEE
Conference_Location :
Tainan
Print_ISBN :
978-1-4577-1321-7
Electronic_ISBN :
978-1-4577-1320-0
Type :
conf
DOI :
10.1109/VCIP.2011.6116055
Filename :
6116055
Link To Document :
بازگشت