• DocumentCode
    2824023
  • Title

    Continuous game dynamics on populations with a cycle structure under weak selection

  • Author

    Liu, Jing ; Zhong, Weicai

  • Author_Institution
    Key Lab. of Intell. Perception & Image Understanding of Minist. of Educ. of China, Xidian Univ., Xi´´an, China
  • fYear
    2012
  • fDate
    10-15 June 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Understanding the emergence of cooperation among selfish individuals is an enduring conundrum in evolutionary biology, which has been studied using a variety of game theoretical models. Most of the previous studies presumed that interactions between individuals are discrete, but behavior in real systems can hardly be expected to have this dramatically discrete nature. In addition, existing research on continuous strategy games mostly focus on infinite well-mixed populations. Especially, there is few theoretical work on their evolutionary dynamics in structured populations. In the previous work [1], we theoretically studied the game dynamics of continuous strategies in a spatially structured population with its average degree k ≥ 3 under weak selection. Here, we study their evolutionary dynamics under weak selection on a cycle (k = 2), where each individual only interacts with its two immediate neighbors. Using the concept of fixation probability, we derive exact conditions for natural selection favoring one strategy over another for three update rules, called `birth-death´, `death-birth´, and `imitation´. It shows that for continuous strategy games, the same conditions are derived; especially, the simple rule b/c >; k is valid as well, where b/c is the benefit-to-cost ratio of an altruistic act. In addition, we present a network gain decomposition of the game equilibrium, which might provide a new view of network reciprocity, one of five mechanisms for evolution of cooperation.
  • Keywords
    biology; evolution (biological); game theory; probability; benefit-to-cost ratio; birth-death rules; continuous game dynamics; continuous strategy games; cycle structure; death-birth rules; discrete interactions; evolutionary biology; evolutionary dynamics; fixation probability; game equilibrium; game theoretical model; imitation rules; infinite well-mixed populations; natural selection; network gain decomposition; network reciprocity; selfish individuals; structured populations; update rules; weak selection; Biological system modeling; Educational institutions; Evolution (biology); Gain; Games; Investments; Stochastic processes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2012 IEEE Congress on
  • Conference_Location
    Brisbane, QLD
  • Print_ISBN
    978-1-4673-1510-4
  • Electronic_ISBN
    978-1-4673-1508-1
  • Type

    conf

  • DOI
    10.1109/CEC.2012.6256635
  • Filename
    6256635