• DocumentCode
    2824544
  • Title

    Patch Renderer: a new parallel hardware architecture for fast polygon rendering

  • Author

    Bae, Seong-Ok ; Song, Gye-Keun ; Kyung, Chong-Min

  • Author_Institution
    Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Seoul, South Korea
  • fYear
    1991
  • fDate
    11-14 Jun 1991
  • Firstpage
    3070
  • Abstract
    A special purpose hardware is described which is called Patch Renderer for fast polygon rendering. Patch Renderer has 64 VIMUs (vertical interpolation and masking units), where each VIMU processes a span having 64 consecutive pixels, and processes a 64×64 pixel area, called a pixel patch, at a time. The processing power of each VIMU comes from the bit-serial quadratic interpolator which performs the quadratic interpolation of the functional values such as color intensity values at all pixels within the given span. Its quadratic feature enables the authors to use the Fast Phong Shading, which produces more realistic images than Gouraud shading. The estimated performance of Patch Renderer is about 360000 Fast Phong-Shaded triangles per second at 40 MHz
  • Keywords
    computer graphic equipment; parallel architectures; special purpose computers; Fast Phong Shading; Patch Renderer; VIMU; bit-serial quadratic interpolator; color intensity values; fast polygon rendering; parallel hardware architecture; performance; quadratic interpolation; realistic images; special purpose hardware; vertical interpolation and masking units; Color; Computer architecture; Computer displays; Computer graphics; Equations; Hardware; Image generation; Interpolation; Layout; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 1991., IEEE International Sympoisum on
  • Print_ISBN
    0-7803-0050-5
  • Type

    conf

  • DOI
    10.1109/ISCAS.1991.176196
  • Filename
    176196