DocumentCode
2824544
Title
Patch Renderer: a new parallel hardware architecture for fast polygon rendering
Author
Bae, Seong-Ok ; Song, Gye-Keun ; Kyung, Chong-Min
Author_Institution
Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Seoul, South Korea
fYear
1991
fDate
11-14 Jun 1991
Firstpage
3070
Abstract
A special purpose hardware is described which is called Patch Renderer for fast polygon rendering. Patch Renderer has 64 VIMUs (vertical interpolation and masking units), where each VIMU processes a span having 64 consecutive pixels, and processes a 64×64 pixel area, called a pixel patch, at a time. The processing power of each VIMU comes from the bit-serial quadratic interpolator which performs the quadratic interpolation of the functional values such as color intensity values at all pixels within the given span. Its quadratic feature enables the authors to use the Fast Phong Shading, which produces more realistic images than Gouraud shading. The estimated performance of Patch Renderer is about 360000 Fast Phong-Shaded triangles per second at 40 MHz
Keywords
computer graphic equipment; parallel architectures; special purpose computers; Fast Phong Shading; Patch Renderer; VIMU; bit-serial quadratic interpolator; color intensity values; fast polygon rendering; parallel hardware architecture; performance; quadratic interpolation; realistic images; special purpose hardware; vertical interpolation and masking units; Color; Computer architecture; Computer displays; Computer graphics; Equations; Hardware; Image generation; Interpolation; Layout; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 1991., IEEE International Sympoisum on
Print_ISBN
0-7803-0050-5
Type
conf
DOI
10.1109/ISCAS.1991.176196
Filename
176196
Link To Document