DocumentCode
2825135
Title
Haptic rendering of rigid body collisions
Author
Constantinescu, Daniela ; Salcudean, Septimiu E. ; Croft, Elizabeth A.
Author_Institution
British Columbia Univ., Vancouver, BC, Canada
fYear
2004
fDate
27-28 March 2004
Firstpage
2
Lastpage
8
Abstract
This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in which collision rendering is achieved in two steps. First, the haptic simulation uses a contact model whose stiffness is infinite during collisions and finite during sustained contact. This model is combined with a passive collision resolution scheme to compute collision impulses when new contacts arise. Second, the impulses are applied to the user´s hand by a controller that coordinates forces and positions between the virtual environment and the haptic interface. Haptic rendering of rigid body collisions imparts forces that generate large hand accelerations when new contacts arise without requiring increased contact stiffness and damping. Experiments with a planar rigid virtual world validate the proposed approach.
Keywords
haptic interfaces; rendering (computer graphics); virtual reality; collision rendering; haptic interface; haptic rendering; haptic simulation; passive collision resolution; planar rigid virtual world; rigid body collisions; virtual environment; Acceleration; Assembly; Computational modeling; Contacts; Damping; Force control; Haptic interfaces; Rendering (computer graphics); Switches; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
Conference_Location
Chicago, IL, USA
Print_ISBN
0-7695-2112-6
Type
conf
DOI
10.1109/HAPTIC.2004.1287171
Filename
1287171
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