• DocumentCode
    2825135
  • Title

    Haptic rendering of rigid body collisions

  • Author

    Constantinescu, Daniela ; Salcudean, Septimiu E. ; Croft, Elizabeth A.

  • Author_Institution
    British Columbia Univ., Vancouver, BC, Canada
  • fYear
    2004
  • fDate
    27-28 March 2004
  • Firstpage
    2
  • Lastpage
    8
  • Abstract
    This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in which collision rendering is achieved in two steps. First, the haptic simulation uses a contact model whose stiffness is infinite during collisions and finite during sustained contact. This model is combined with a passive collision resolution scheme to compute collision impulses when new contacts arise. Second, the impulses are applied to the user´s hand by a controller that coordinates forces and positions between the virtual environment and the haptic interface. Haptic rendering of rigid body collisions imparts forces that generate large hand accelerations when new contacts arise without requiring increased contact stiffness and damping. Experiments with a planar rigid virtual world validate the proposed approach.
  • Keywords
    haptic interfaces; rendering (computer graphics); virtual reality; collision rendering; haptic interface; haptic rendering; haptic simulation; passive collision resolution; planar rigid virtual world; rigid body collisions; virtual environment; Acceleration; Assembly; Computational modeling; Contacts; Damping; Force control; Haptic interfaces; Rendering (computer graphics); Switches; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
  • Conference_Location
    Chicago, IL, USA
  • Print_ISBN
    0-7695-2112-6
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2004.1287171
  • Filename
    1287171