• DocumentCode
    2825150
  • Title

    Simulating human fingers: a soft finger proxy model and algorithm

  • Author

    Barbagli, Federico ; Frisoli, Antonio ; Salisbury, Kenneth ; Bergamasco, Massimo

  • Author_Institution
    Robotics Lab, Stanford Univ., CA, USA
  • fYear
    2004
  • fDate
    27-28 March 2004
  • Firstpage
    9
  • Lastpage
    17
  • Abstract
    This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.
  • Keywords
    digital simulation; haptic interfaces; rendering (computer graphics); virtual reality; biomechanics; god object algorithm; god proxy algorithm; human finger simulation; robotics; rotational friction; soft finger proxy model; virtual object; Biomechanics; Computational efficiency; Computational modeling; Fingers; Friction; Grasping; Haptic interfaces; Humans; Resists; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
  • Conference_Location
    Chicago, IL, USA
  • Print_ISBN
    0-7695-2112-6
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2004.1287172
  • Filename
    1287172