DocumentCode :
2825150
Title :
Simulating human fingers: a soft finger proxy model and algorithm
Author :
Barbagli, Federico ; Frisoli, Antonio ; Salisbury, Kenneth ; Bergamasco, Massimo
Author_Institution :
Robotics Lab, Stanford Univ., CA, USA
fYear :
2004
fDate :
27-28 March 2004
Firstpage :
9
Lastpage :
17
Abstract :
This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.
Keywords :
digital simulation; haptic interfaces; rendering (computer graphics); virtual reality; biomechanics; god object algorithm; god proxy algorithm; human finger simulation; robotics; rotational friction; soft finger proxy model; virtual object; Biomechanics; Computational efficiency; Computational modeling; Fingers; Friction; Grasping; Haptic interfaces; Humans; Resists; Robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
Conference_Location :
Chicago, IL, USA
Print_ISBN :
0-7695-2112-6
Type :
conf
DOI :
10.1109/HAPTIC.2004.1287172
Filename :
1287172
Link To Document :
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