DocumentCode
2825652
Title
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Author
del Blanco, A. ; Torrente, Javier ; Moreno-Ger, Pablo ; Fernández-Manjón, Baltasar
Author_Institution
Fac. de Inf., Univ. Complutense de Madrid, Madrid, Spain
fYear
2009
fDate
15-17 July 2009
Firstpage
53
Lastpage
55
Abstract
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation VLEs are how to track the performance of the students for assessment and how to provide personalized learning experiences (i.e. adaptive learning). In this line, educational videogames could contribute thanks to their highly interactive nature. However the combination of VLEs and educational games requires solving diverse conceptual and practical challenges. In this paper we present a general architecture to integrate games in VLEs with special emphasis on how to abstract the communication between the videogames and the VLEs for assessment and adaptation purposes.
Keywords
computer aided instruction; computer games; adaptive learning; educational video games integration; interactive nature; personalized learning experiences; standards-compliant virtual learning environments; Communication channels; Communication standards; Data models; Educational technology; Feedback; Games; HTML; Middleware; Protocols; SCORM; Virtual Learning Environments; adaptation; educational videogames; integration; personalized learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
Conference_Location
Riga
Print_ISBN
978-0-7695-3711-5
Electronic_ISBN
978-0-7695-3711-5
Type
conf
DOI
10.1109/ICALT.2009.151
Filename
5194161
Link To Document