• DocumentCode
    2825652
  • Title

    A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments

  • Author

    del Blanco, A. ; Torrente, Javier ; Moreno-Ger, Pablo ; Fernández-Manjón, Baltasar

  • Author_Institution
    Fac. de Inf., Univ. Complutense de Madrid, Madrid, Spain
  • fYear
    2009
  • fDate
    15-17 July 2009
  • Firstpage
    53
  • Lastpage
    55
  • Abstract
    Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation VLEs are how to track the performance of the students for assessment and how to provide personalized learning experiences (i.e. adaptive learning). In this line, educational videogames could contribute thanks to their highly interactive nature. However the combination of VLEs and educational games requires solving diverse conceptual and practical challenges. In this paper we present a general architecture to integrate games in VLEs with special emphasis on how to abstract the communication between the videogames and the VLEs for assessment and adaptation purposes.
  • Keywords
    computer aided instruction; computer games; adaptive learning; educational video games integration; interactive nature; personalized learning experiences; standards-compliant virtual learning environments; Communication channels; Communication standards; Data models; Educational technology; Feedback; Games; HTML; Middleware; Protocols; SCORM; Virtual Learning Environments; adaptation; educational videogames; integration; personalized learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
  • Conference_Location
    Riga
  • Print_ISBN
    978-0-7695-3711-5
  • Electronic_ISBN
    978-0-7695-3711-5
  • Type

    conf

  • DOI
    10.1109/ICALT.2009.151
  • Filename
    5194161