Title :
Avatar kinematics modeling for telecollaborative virtual environments
Author :
Luciano, Cristian ; Banerjee, Pat
Author_Institution :
Dept. of Mech. Eng., Illinois Univ., Chicago, IL, USA
Abstract :
This paper introduces the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality environments (VRE). The human head, torso and arms were modeled as a redundant eight-degree-of-freedom kinematics structure using an excellent alternative tool to transformation matrices, called dual quaternions. This approach achieves an extremely fast and accurate iterative algorithm that converges to one possible solution of this inverse kinematics problem. The method was implemented and tested in a CAVE Automatic Virtual Environment to demonstrate its performance in real time
Keywords :
groupware; kinematics; real-time systems; user interfaces; virtual reality; CAVE; avatar kinematics modeling; digital human beings; dual quaternions; eight-degree-of-freedom kinematics; inverse kinematics; iterative algorithm; mathematical representation; real time system; telecollaborative virtual reality; Arm; Automatic testing; Avatars; Humans; Iterative algorithms; Kinematics; Quaternions; Torso; Virtual environment; Virtual reality;
Conference_Titel :
Simulation Conference, 2000. Proceedings. Winter
Conference_Location :
Orlando, FL
Print_ISBN :
0-7803-6579-8
DOI :
10.1109/WSC.2000.899137