DocumentCode :
2825794
Title :
Extending the friction cone algorithm for arbitrary polygon based haptic objects
Author :
Melder, N. ; Harwin, W.S.
Author_Institution :
Dept. of Cybern., Reading Univ., UK
fYear :
2004
fDate :
27-28 March 2004
Firstpage :
234
Lastpage :
241
Abstract :
Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.
Keywords :
computational geometry; computer graphics; friction; graph theory; haptic interfaces; mesh generation; arbitrary polygon; face directed connection graphs; friction cone algorithm; haptic objects; multifinger haptic environment; object manipulation; polygon boundaries; polygon meshes; Cybernetics; Fingers; Friction; Haptic interfaces; Modeling; Physics; Robustness; Springs; Systems engineering and theory; Thumb;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
Print_ISBN :
0-7695-2112-6
Type :
conf
DOI :
10.1109/HAPTIC.2004.1287201
Filename :
1287201
Link To Document :
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