DocumentCode
2826899
Title
Developing the Outdoor Game-Based Learning Environment by Using Ubiquitous Technologies
Author
Yang, Ming-Jhe ; Chen, Jui-Hung ; Chao, Louis R. ; Shih, Timothy K.
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Tamkang Univ., Taiwan
fYear
2009
fDate
15-17 July 2009
Firstpage
270
Lastpage
272
Abstract
The outdoor experience game could help learner to learn the course knowledge by interact with real world learning activities. In this paper, we proposed the Web based outdoor experience game-based learning system by using the geography information system (GIS), global position system (GPS), wireless and mobile technologies. The outdoor game-based learning system could help learner and instructor easily to learn/develop the learning content/related environment setting.
Keywords
Global Positioning System; Internet; computer aided instruction; geographic information systems; mobile computing; World Wide Web; geography information system; global position system; mobile technology; outdoor game-based learning environment; ubiquitous technologies; wireless technology; Chaos; Computer science; Educational technology; Geographic Information Systems; Geography; Global Positioning System; Knowledge engineering; Learning systems; Network servers; Testing; GBL; GIS; GPS; Mash-ups; Pervasive game;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
Conference_Location
Riga
Print_ISBN
978-0-7695-3711-5
Electronic_ISBN
978-0-7695-3711-5
Type
conf
DOI
10.1109/ICALT.2009.27
Filename
5194223
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