• DocumentCode
    2827693
  • Title

    Knowledge Management Approach to Support a Serious Game Development

  • Author

    Ibáñez, Bruno Capdevila ; Boudier, Valérie ; Labat, Jean-Marc

  • Author_Institution
    LIP6, UPMC Univ., Pittsburgh, PA, USA
  • fYear
    2009
  • fDate
    15-17 July 2009
  • Firstpage
    420
  • Lastpage
    422
  • Abstract
    This paper details the development of a ldquobusiness gamerdquo created for a large financial institution. The objective of the game is to present the company to new employees. As the project unfolded, integrating the different kinds of knowledge into the game became the critical issue. The game has gone through 3 successive versions. A vast range of knowledge can be transmitted in a serious game; consequently, knowledge is integrated into the game in a number of different ways, either directly integrated into the game play (game mechanics) as scenarized knowledge, or made available as an external resource. A knowledge management approach has been used and refined during the development of the game. This methodology wants to complement Prensky and Chongpsilas arguments about learning techniques and learning styles.
  • Keywords
    computer games; electronic commerce; knowledge management; business game; financial institution; game development; knowledge management; learning styles; learning techniques; Companies; Games; Joining processes; Knowledge management; Prototypes; Testing; Virtual environment; Business Game; Cognitive Model; Game Play; Knowledge Base (KB); Scenario; Serious Game (SG);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
  • Conference_Location
    Riga
  • Print_ISBN
    978-0-7695-3711-5
  • Electronic_ISBN
    978-0-7695-3711-5
  • Type

    conf

  • DOI
    10.1109/ICALT.2009.218
  • Filename
    5194265