DocumentCode
2827693
Title
Knowledge Management Approach to Support a Serious Game Development
Author
Ibáñez, Bruno Capdevila ; Boudier, Valérie ; Labat, Jean-Marc
Author_Institution
LIP6, UPMC Univ., Pittsburgh, PA, USA
fYear
2009
fDate
15-17 July 2009
Firstpage
420
Lastpage
422
Abstract
This paper details the development of a ldquobusiness gamerdquo created for a large financial institution. The objective of the game is to present the company to new employees. As the project unfolded, integrating the different kinds of knowledge into the game became the critical issue. The game has gone through 3 successive versions. A vast range of knowledge can be transmitted in a serious game; consequently, knowledge is integrated into the game in a number of different ways, either directly integrated into the game play (game mechanics) as scenarized knowledge, or made available as an external resource. A knowledge management approach has been used and refined during the development of the game. This methodology wants to complement Prensky and Chongpsilas arguments about learning techniques and learning styles.
Keywords
computer games; electronic commerce; knowledge management; business game; financial institution; game development; knowledge management; learning styles; learning techniques; Companies; Games; Joining processes; Knowledge management; Prototypes; Testing; Virtual environment; Business Game; Cognitive Model; Game Play; Knowledge Base (KB); Scenario; Serious Game (SG);
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
Conference_Location
Riga
Print_ISBN
978-0-7695-3711-5
Electronic_ISBN
978-0-7695-3711-5
Type
conf
DOI
10.1109/ICALT.2009.218
Filename
5194265
Link To Document