• DocumentCode
    2828288
  • Title

    Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games

  • Author

    Conlan, Owen ; Hampson, Cormac ; Peirce, Neil ; Kickmeier-Rust, Michael

  • Author_Institution
    Trinity Coll. Dublin, Dublin, CT, USA
  • fYear
    2009
  • fDate
    15-17 July 2009
  • Firstpage
    538
  • Lastpage
    542
  • Abstract
    Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques within these games can further enhance the educational potential, but the often realtime and narrative-driven focus of games presents many challenges to traditional adaptation approaches. This paper describes an approach to the realtime assessment of learner skills for personalization that was implemented and evaluated as part of the ELEKTRA European Commission funded project.
  • Keywords
    computer aided instruction; computer games; human factors; real-time systems; ELEKTRA European Commission funded project; educational experience; immersive environment; motivation; personalized digital educational game; realtime knowledge space skill assessment; Adaptive systems; Collaboration; Cultural differences; Educational institutions; Educational technology; Engines; Feedback; Knowledge acquisition; Space technology; Virtual groups;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
  • Conference_Location
    Riga
  • Print_ISBN
    978-0-7695-3711-5
  • Electronic_ISBN
    978-0-7695-3711-5
  • Type

    conf

  • DOI
    10.1109/ICALT.2009.150
  • Filename
    5194297