DocumentCode
2828288
Title
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Author
Conlan, Owen ; Hampson, Cormac ; Peirce, Neil ; Kickmeier-Rust, Michael
Author_Institution
Trinity Coll. Dublin, Dublin, CT, USA
fYear
2009
fDate
15-17 July 2009
Firstpage
538
Lastpage
542
Abstract
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques within these games can further enhance the educational potential, but the often realtime and narrative-driven focus of games presents many challenges to traditional adaptation approaches. This paper describes an approach to the realtime assessment of learner skills for personalization that was implemented and evaluated as part of the ELEKTRA European Commission funded project.
Keywords
computer aided instruction; computer games; human factors; real-time systems; ELEKTRA European Commission funded project; educational experience; immersive environment; motivation; personalized digital educational game; realtime knowledge space skill assessment; Adaptive systems; Collaboration; Cultural differences; Educational institutions; Educational technology; Engines; Feedback; Knowledge acquisition; Space technology; Virtual groups;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
Conference_Location
Riga
Print_ISBN
978-0-7695-3711-5
Electronic_ISBN
978-0-7695-3711-5
Type
conf
DOI
10.1109/ICALT.2009.150
Filename
5194297
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