DocumentCode :
2828288
Title :
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Author :
Conlan, Owen ; Hampson, Cormac ; Peirce, Neil ; Kickmeier-Rust, Michael
Author_Institution :
Trinity Coll. Dublin, Dublin, CT, USA
fYear :
2009
fDate :
15-17 July 2009
Firstpage :
538
Lastpage :
542
Abstract :
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques within these games can further enhance the educational potential, but the often realtime and narrative-driven focus of games presents many challenges to traditional adaptation approaches. This paper describes an approach to the realtime assessment of learner skills for personalization that was implemented and evaluated as part of the ELEKTRA European Commission funded project.
Keywords :
computer aided instruction; computer games; human factors; real-time systems; ELEKTRA European Commission funded project; educational experience; immersive environment; motivation; personalized digital educational game; realtime knowledge space skill assessment; Adaptive systems; Collaboration; Cultural differences; Educational institutions; Educational technology; Engines; Feedback; Knowledge acquisition; Space technology; Virtual groups;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on
Conference_Location :
Riga
Print_ISBN :
978-0-7695-3711-5
Electronic_ISBN :
978-0-7695-3711-5
Type :
conf
DOI :
10.1109/ICALT.2009.150
Filename :
5194297
Link To Document :
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