• DocumentCode
    2830985
  • Title

    A Fast Real-Time Rendering Method of 3D Terrain

  • Author

    Yin, Guisheng ; Wang, Hailing ; Zhang, Jing ; Wang, Jian ; Wang, Hongtao

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Harbin Eng. Univ. HEU, Harbin, China
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper, a new method for real-time rendering of three-dimensional terrain is proposed. The method combines together several methods such as block data, view-dependent multi-resolution LOD, view frustum culling etc. It exploits a new method to measure the terrain curvature. The new method uses multiple-approach to simplify terrain model and reduce the cost of memory, which can improve efficient terrain rendering. In addition, a terrain rendering system based on this method is implemented, and experiment demonstrates that the method can be fast for rendering terrain and get higher effectiveness.
  • Keywords
    real-time systems; rendering (computer graphics); terrain mapping; 3D terrain; real-time rendering; terrain curvature; Computational modeling; Computer graphics; Computer science; Computer simulation; Costs; Educational institutions; Military computing; Multiresolution analysis; Rendering (computer graphics); Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5364124
  • Filename
    5364124