Title :
A dynamic network model based on P2P for MMOG
Author_Institution :
Shenyang Sport Univ., Shenyang, China
fDate :
June 30 2012-July 2 2012
Abstract :
The main challenge in MMOG on a peer-to-peer system are peer discovery and bandwidth consumption. This paper presents a model to support MMOG with peer-to-peer network. It uses a computational geometry technique (Delaunay triangulation) to implement dynamic peer discovery. It also utilizes interest management and application-layer multicast techniques to reduce the bandwidth consumption of the network.
Keywords :
bandwidth allocation; computational geometry; computer games; mesh generation; multicast communication; peer-to-peer computing; Delaunay triangulation; MMOG; P2P; application-layer multicast techniques; bandwidth consumption reduction; computational geometry technique; dynamic network model; dynamic peer discovery; interest management utilization; massively multiplayer online games; peer-to-peer system; Bandwidth; Computational modeling; Games; Load modeling; Peer to peer computing; Servers; Unicast; Delaunay triangulations; MMOG; P2P; application-layer multicast; interest management;
Conference_Titel :
System Science and Engineering (ICSSE), 2012 International Conference on
Conference_Location :
Dalian, Liaoning
Print_ISBN :
978-1-4673-0944-8
Electronic_ISBN :
978-1-4673-0943-1
DOI :
10.1109/ICSSE.2012.6257241