DocumentCode
2833361
Title
Broad-leaf Virtual Plant
Author
Li, Wenhui ; Guo, Wu ; Feng, Guanghui ; Meng, Yu ; Li, Ming
Author_Institution
Jilin Univ., Changchun
fYear
2006
fDate
15-17 Dec. 2006
Firstpage
734
Lastpage
738
Abstract
Virtual plant plays key roles in Virtual Reality. And efficient and realistic animation constitutes important foundation of it. This paper proposes a new modeling and animation method of broad leaf plant. It shows how to use a physically based animation method to realistically model the 3D foliage of plant with thickness information and to emulate the movements of stem and foliage in wind. In order to achieve fast collision detection we propose a suitable non-hierarchical spatial decomposition structure combined with oriented bounding boxes (OBB) for deforming broad leaf plant that can be constructed in a preprocessing phase, and then updated efficiently during the animation.
Keywords
computer animation; virtual reality; 3D foliage; broad-leaf virtual plant; collision detection; nonhierarchical spatial decomposition structure; oriented bounding boxes; realistic animation; virtual reality; Animation; Blades; Computer science; Computer science education; Deformable models; Educational institutions; Fractals; Knowledge engineering; Laboratories; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Technology, 2006. ICIT 2006. IEEE International Conference on
Conference_Location
Mumbai
Print_ISBN
1-4244-0726-5
Electronic_ISBN
1-4244-0726-5
Type
conf
DOI
10.1109/ICIT.2006.372315
Filename
4237637
Link To Document