DocumentCode :
2833542
Title :
View-Dependent Out-of-Core Rendering of Large-Scale Virtual Environments with Continuous Hierarchical Levels of Detail
Author :
Chen, Hongmin ; Zhan, Shouyi ; Gao, Yu ; Zhang, Wei
Author_Institution :
Sch. of Comput. Sci. & Technol., Beijing Inst. of Technol., Beijing
fYear :
2008
fDate :
Aug. 29 2008-Sept. 2 2008
Firstpage :
313
Lastpage :
321
Abstract :
We present a new method for view-dependent out-of-core rendering of large-scale virtual environments at interactive rates. We represent the model using a scene graph hierarchy and construct continuous hierarchical levels of detail (CHLOD) for each hierarchical node. The CHLOD of a node is computed by a view-dependent simplification method which can support topological structure modification. At run-time, the hierarchy is used for coarse global refinement, and the CHLODs are used for fine local refinement. We have implemented our method on a common PC with standard graphics hardware. Experimental results show that the system can perform interactive rendering of large-scale virtual environments with fine image quality and minimal popping artifacts.
Keywords :
rendering (computer graphics); virtual reality; coarse global refinement; construct continuous hierarchical levels of detail; fine image quality; large-scale virtual environments; scene graph hierarchy; standard graphics hardware; view-dependent out-of-core rendering; Computer graphics; Computer science; Costs; Hardware; Large-scale systems; Layout; Prefetching; Rendering (computer graphics); Runtime; Virtual environment; continuous hierarchical levels of detail; large-scale virtual environments; out-of-core rendering; view-dependent refinement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Technology, 2008. ICCSIT '08. International Conference on
Conference_Location :
Singapore
Print_ISBN :
978-0-7695-3308-7
Type :
conf
DOI :
10.1109/ICCSIT.2008.192
Filename :
4624883
Link To Document :
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