• DocumentCode
    2833548
  • Title

    A Study of the Cooperation Control of Two Adjacent Intersections Based on N.B.S. Game Q-Learning Algorithm

  • Author

    Zhao, Xiaohua ; Zhenlong Li ; Yu, Quan ; Shang, Yanzhang

  • Author_Institution
    Key Lab. of Transp. in Beijing, Beijing Univ. of Technol., Beijing, China
  • Volume
    6
  • fYear
    2009
  • fDate
    14-16 Aug. 2009
  • Firstpage
    551
  • Lastpage
    557
  • Abstract
    A new control algorithm - N.B.S.Game Q-Learning was introduced to solve the cooperation control of two adjacent intersections in this paper. N.B.S.Game was denoted as two-player cooperation game with Nash bargaining solution. Based on game Q-learning algorithm, that the game theory was combined with the Q-learning realized by BP neural network and the game solution was regarded as the basis of taking the strategy selecting of Q-learning, the N.B.S.Game Q-learning algorithm was just put forward. Because the traffic signal cooperation control problem for two adjacent intersections belonged to the two-player general sum cooperation game form, the Nash bargaining solution method was applied to obtain the optimal portfolio strategy to ensure the maximization of the overall benefit. The simulation result by Paramics has showed the control performance of the N.B.S.Game Q-learning algorithm is far better than fixed time control in heavy traffic flow condition and the control strategy can adapt to the variable traffic environment.
  • Keywords
    game theory; neural nets; road traffic; traffic control; BP neural network; N.B.S.Game Q-learning algorithm; Nash bargaining solution; adjacent intersections; fixed time control; game theory; optimal portfolio strategy; traffic signal cooperation control problem; two-player general sum cooperation game; Communication system traffic control; Fuzzy control; Game theory; Learning; Neural networks; Nonlinear systems; Optimal control; Portfolios; Traffic control; Transportation; Cooperation Control for Signalized Intersections; Cooperation Game; Game Q-learning Algorithm; Nash Bargaining Solution; Q-learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Natural Computation, 2009. ICNC '09. Fifth International Conference on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-0-7695-3736-8
  • Type

    conf

  • DOI
    10.1109/ICNC.2009.518
  • Filename
    5364282