DocumentCode
2836120
Title
Real time L-system generated trees based on modern graphics hardware
Author
Baele, X. ; Warzée, N.
Author_Institution
Inf. & Decision Syst., Univ. Libre de Bruxelles, Brussels, Belgium
fYear
2005
fDate
13-17 June 2005
Firstpage
184
Lastpage
193
Abstract
Generation is a needful solution to render fractal objects like trees that have a complex geometry characterized by a huge quantity of details. This paper proposes a complete method for dynamic generation of botanical trees using L-Systems. The model integrates the dynamic generation combined with levels of detail, lighting and the animation under the wind influence. Moreover, every solution to these problems has been thought to take into account the GPU capabilities by taking advantage of its features like hardware transform and lighting and programmability.
Keywords
computational geometry; computer animation; computer graphic equipment; fractals; real-time systems; rendering (computer graphics); GPU capability; botanical tree; complex geometry; computer animation; fractal; graphics hardware; object rendering; real time L-System; Animation; Character generation; Encoding; Fractals; Graphics; Hardware; Information geometry; Intrusion detection; Rendering (computer graphics); Tree graphs;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2005 International Conference
Print_ISBN
0-7695-2379-X
Type
conf
DOI
10.1109/SMI.2005.38
Filename
1563224
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