• DocumentCode
    2836120
  • Title

    Real time L-system generated trees based on modern graphics hardware

  • Author

    Baele, X. ; Warzée, N.

  • Author_Institution
    Inf. & Decision Syst., Univ. Libre de Bruxelles, Brussels, Belgium
  • fYear
    2005
  • fDate
    13-17 June 2005
  • Firstpage
    184
  • Lastpage
    193
  • Abstract
    Generation is a needful solution to render fractal objects like trees that have a complex geometry characterized by a huge quantity of details. This paper proposes a complete method for dynamic generation of botanical trees using L-Systems. The model integrates the dynamic generation combined with levels of detail, lighting and the animation under the wind influence. Moreover, every solution to these problems has been thought to take into account the GPU capabilities by taking advantage of its features like hardware transform and lighting and programmability.
  • Keywords
    computational geometry; computer animation; computer graphic equipment; fractals; real-time systems; rendering (computer graphics); GPU capability; botanical tree; complex geometry; computer animation; fractal; graphics hardware; object rendering; real time L-System; Animation; Character generation; Encoding; Fractals; Graphics; Hardware; Information geometry; Intrusion detection; Rendering (computer graphics); Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling and Applications, 2005 International Conference
  • Print_ISBN
    0-7695-2379-X
  • Type

    conf

  • DOI
    10.1109/SMI.2005.38
  • Filename
    1563224