• DocumentCode
    2836275
  • Title

    Rendering System for Large-Scale Grass

  • Author

    Qiu, Hang ; Chen, Leiting

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Grass is one of the nature elements that is difficult to render in real-time due to its geometric complexity and the large coverage area. Realistic simulation of grass is one of the challenging topics in computer graphics. In this paper, a rendering system for large-scale grass is presented and implemented. Not only does this system provide high efficient scene rendering method for grass, but also it supports extendable architecture. We discussed the general architecture of this system and the key techniques for modeling and rendering of large-scale grass. Experimental results show that this system can produce realistic grass and has interactive frame rate.
  • Keywords
    botany; rendering (computer graphics); computer graphics; grass realistic simulation; large-scale grass rendering system; Animation; Blades; Computer architecture; Computer science; Geometry; Large-scale systems; Layout; Real time systems; Rendering (computer graphics); Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5364447
  • Filename
    5364447