DocumentCode
2836275
Title
Rendering System for Large-Scale Grass
Author
Qiu, Hang ; Chen, Leiting
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear
2009
fDate
11-13 Dec. 2009
Firstpage
1
Lastpage
4
Abstract
Grass is one of the nature elements that is difficult to render in real-time due to its geometric complexity and the large coverage area. Realistic simulation of grass is one of the challenging topics in computer graphics. In this paper, a rendering system for large-scale grass is presented and implemented. Not only does this system provide high efficient scene rendering method for grass, but also it supports extendable architecture. We discussed the general architecture of this system and the key techniques for modeling and rendering of large-scale grass. Experimental results show that this system can produce realistic grass and has interactive frame rate.
Keywords
botany; rendering (computer graphics); computer graphics; grass realistic simulation; large-scale grass rendering system; Animation; Blades; Computer architecture; Computer science; Geometry; Large-scale systems; Layout; Real time systems; Rendering (computer graphics); Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4507-3
Electronic_ISBN
978-1-4244-4507-3
Type
conf
DOI
10.1109/CISE.2009.5364447
Filename
5364447
Link To Document