• DocumentCode
    2837343
  • Title

    Teaching High School Computer Science with Videos of Historical Figures -- An Augmented Reality Approach

  • Author

    Ching-Yin Hsu ; Mei-Wen Chen ; Cheng-Chih Wu

  • Author_Institution
    Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
  • fYear
    2015
  • fDate
    9-12 April 2015
  • Firstpage
    22
  • Lastpage
    25
  • Abstract
    This study investigated the effects of teaching history of computing with videos of historical figures. Augmented reality (AR) techniques were applied to assist student accessing the videos of historical figures while reading a printed textbook. Whenever a student was interested in a historical figure, one could use a tablet PC to scan the figure´s picture, and the corresponding video about the person would then be played on the screen. We adapted thirteen videos of historical figures in computer network field and adopted a quasi-experimental method to evaluate the effectiveness of the AR-based learning approach. Two classes of high school students, with a total of 84 students, participated in the experiment. One class of the students used Tablet PCs to access the videos of historical figures, and the other class using traditional didactic instruction served as the control group. The data collected for analysis are students´ achievement test scores and answers to a questionnaire, which consists of questions on attitudes toward learning, perspectives of nature of science, and perceptions on the AR activities. Our findings showed that the AR-based historical figure videos helped students comprehend learning contents and promoted their attitudes toward learning. Students appreciated the convenience of using AR tools to access the history videos. Future research should investigate other approaches to integrate AR with the videos of historical figure, and in general, to integrate AR with other media format of computing history.
  • Keywords
    augmented reality; computer aided instruction; computer science education; notebook computers; AR activities; AR-based learning approach; augmented reality approach; computing history; didactic instruction; high school computer science teaching; historical figures; learning contents; media format; printed textbook; quasiexperimental method; tablet PC computer network field; videos; Augmented reality; Computer networks; Computers; Context; Education; History; Videos; augmented reality; historical figures; history of computing; videos;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Learning and Teaching in Computing and Engineering (LaTiCE), 2015 International Conference on
  • Conference_Location
    Taipei
  • Type

    conf

  • DOI
    10.1109/LaTiCE.2015.30
  • Filename
    7126226