DocumentCode
2837343
Title
Teaching High School Computer Science with Videos of Historical Figures -- An Augmented Reality Approach
Author
Ching-Yin Hsu ; Mei-Wen Chen ; Cheng-Chih Wu
Author_Institution
Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear
2015
fDate
9-12 April 2015
Firstpage
22
Lastpage
25
Abstract
This study investigated the effects of teaching history of computing with videos of historical figures. Augmented reality (AR) techniques were applied to assist student accessing the videos of historical figures while reading a printed textbook. Whenever a student was interested in a historical figure, one could use a tablet PC to scan the figure´s picture, and the corresponding video about the person would then be played on the screen. We adapted thirteen videos of historical figures in computer network field and adopted a quasi-experimental method to evaluate the effectiveness of the AR-based learning approach. Two classes of high school students, with a total of 84 students, participated in the experiment. One class of the students used Tablet PCs to access the videos of historical figures, and the other class using traditional didactic instruction served as the control group. The data collected for analysis are students´ achievement test scores and answers to a questionnaire, which consists of questions on attitudes toward learning, perspectives of nature of science, and perceptions on the AR activities. Our findings showed that the AR-based historical figure videos helped students comprehend learning contents and promoted their attitudes toward learning. Students appreciated the convenience of using AR tools to access the history videos. Future research should investigate other approaches to integrate AR with the videos of historical figure, and in general, to integrate AR with other media format of computing history.
Keywords
augmented reality; computer aided instruction; computer science education; notebook computers; AR activities; AR-based learning approach; augmented reality approach; computing history; didactic instruction; high school computer science teaching; historical figures; learning contents; media format; printed textbook; quasiexperimental method; tablet PC computer network field; videos; Augmented reality; Computer networks; Computers; Context; Education; History; Videos; augmented reality; historical figures; history of computing; videos;
fLanguage
English
Publisher
ieee
Conference_Titel
Learning and Teaching in Computing and Engineering (LaTiCE), 2015 International Conference on
Conference_Location
Taipei
Type
conf
DOI
10.1109/LaTiCE.2015.30
Filename
7126226
Link To Document