DocumentCode
2837690
Title
Full-resolution interactive CPU volume rendering with coherent BVH traversal
Author
Knoll, Aaron ; Thelen, Sebastian ; Wald, Ingo ; Hansen, Charles D. ; Hagen, Hans ; Papka, Michael E.
fYear
2011
fDate
1-4 March 2011
Firstpage
3
Lastpage
10
Abstract
We present an efficient method for volume rendering by ray casting on the CPU. We employ coherent packet traversal of an implicit bounding volume hierarchy, heuristically pruned using preintegrated transfer functions, to exploit empty or homogeneous space. We also detail SIMD optimizations for volumetric integration, trilinear interpolation, and gradient lighting. The resulting system performs well on low-end and laptop hardware, and can outperform out-of-core GPU methods by orders of magnitude when rendering large volumes without level-of-detail (LOD) on a workstation. We show that, while slower than GPU methods for low-resolution volumes, an optimized CPU renderer does not require LOD to achieve interactive performance on large data sets.
Keywords
computer graphic equipment; coprocessors; interactive systems; multiprocessing systems; optimisation; ray tracing; rendering (computer graphics); SIMD optimization; coherent BVH traversal; full resolution interactive CPU volume rendering; gradient lighting; laptop hardware; level-of-detail; out-of-core GPU method; preintegrated transfer function; ray casting; trilinear interpolation; volumetric integration; Acceleration; Graphics processing unit; Hardware; Interpolation; Lighting; Rendering (computer graphics); Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization Symposium (PacificVis), 2011 IEEE Pacific
Conference_Location
Hong Kong
Print_ISBN
978-1-61284-935-5
Electronic_ISBN
978-1-61284-933-1
Type
conf
DOI
10.1109/PACIFICVIS.2011.5742355
Filename
5742355
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