• DocumentCode
    2837690
  • Title

    Full-resolution interactive CPU volume rendering with coherent BVH traversal

  • Author

    Knoll, Aaron ; Thelen, Sebastian ; Wald, Ingo ; Hansen, Charles D. ; Hagen, Hans ; Papka, Michael E.

  • fYear
    2011
  • fDate
    1-4 March 2011
  • Firstpage
    3
  • Lastpage
    10
  • Abstract
    We present an efficient method for volume rendering by ray casting on the CPU. We employ coherent packet traversal of an implicit bounding volume hierarchy, heuristically pruned using preintegrated transfer functions, to exploit empty or homogeneous space. We also detail SIMD optimizations for volumetric integration, trilinear interpolation, and gradient lighting. The resulting system performs well on low-end and laptop hardware, and can outperform out-of-core GPU methods by orders of magnitude when rendering large volumes without level-of-detail (LOD) on a workstation. We show that, while slower than GPU methods for low-resolution volumes, an optimized CPU renderer does not require LOD to achieve interactive performance on large data sets.
  • Keywords
    computer graphic equipment; coprocessors; interactive systems; multiprocessing systems; optimisation; ray tracing; rendering (computer graphics); SIMD optimization; coherent BVH traversal; full resolution interactive CPU volume rendering; gradient lighting; laptop hardware; level-of-detail; out-of-core GPU method; preintegrated transfer function; ray casting; trilinear interpolation; volumetric integration; Acceleration; Graphics processing unit; Hardware; Interpolation; Lighting; Rendering (computer graphics); Transfer functions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization Symposium (PacificVis), 2011 IEEE Pacific
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-61284-935-5
  • Electronic_ISBN
    978-1-61284-933-1
  • Type

    conf

  • DOI
    10.1109/PACIFICVIS.2011.5742355
  • Filename
    5742355