Title :
Wavelet -based geometry coding for 3D mesh using space frequency quantization
Author :
EL-Leithy, Shymaa T. ; Sheta, Walaa M.
Author_Institution :
Inf. Res. Inst., Mubarak City for Sci. Res., Alexandria
Abstract :
3D objects are used in several applications such as animations, virtual reality and visualization. These applications often require a huge amount of data storage and transmission. Since most applications require compact storage, fast transmission, in this paper, we present a novel procedure for compression and coding of three-dimensional (3-D) semi-regular meshes using wavelet transform. This procedure is based on space frequency quantization (SFQ) which is used to minimize distortion error of the reconstructed mesh for a different bit-rate constraint. Our experiments show that the 3D SFQ code over performs progressive geometry coder (PGC) in terms of the quality of compressed meshes. Moreover, bit-stream can be truncated at any point and still decode reasonable visual quality meshes.
Keywords :
computational geometry; data compression; encoding; mesh generation; quantisation (signal); wavelet transforms; 3D semi-regular meshes coding; 3D semi-regular meshes compression; animations; distortion error minimisation; mesh reconstruction; space frequency quantization; virtual reality; visualization; wavelet transform; wavelet-based geometry coding; Animation; Bandwidth; Cities and towns; Frequency; IP networks; Informatics; Information geometry; Quantization; Virtual reality; Wavelet transforms;
Conference_Titel :
Computers and Communications, 2008. ISCC 2008. IEEE Symposium on
Conference_Location :
Marrakech
Print_ISBN :
978-1-4244-2702-4
Electronic_ISBN :
1530-1346
DOI :
10.1109/ISCC.2008.4625754