• DocumentCode
    2844807
  • Title

    Wavelet -based geometry coding for 3D mesh using space frequency quantization

  • Author

    EL-Leithy, Shymaa T. ; Sheta, Walaa M.

  • Author_Institution
    Inf. Res. Inst., Mubarak City for Sci. Res., Alexandria
  • fYear
    2008
  • fDate
    6-9 July 2008
  • Firstpage
    1034
  • Lastpage
    1039
  • Abstract
    3D objects are used in several applications such as animations, virtual reality and visualization. These applications often require a huge amount of data storage and transmission. Since most applications require compact storage, fast transmission, in this paper, we present a novel procedure for compression and coding of three-dimensional (3-D) semi-regular meshes using wavelet transform. This procedure is based on space frequency quantization (SFQ) which is used to minimize distortion error of the reconstructed mesh for a different bit-rate constraint. Our experiments show that the 3D SFQ code over performs progressive geometry coder (PGC) in terms of the quality of compressed meshes. Moreover, bit-stream can be truncated at any point and still decode reasonable visual quality meshes.
  • Keywords
    computational geometry; data compression; encoding; mesh generation; quantisation (signal); wavelet transforms; 3D semi-regular meshes coding; 3D semi-regular meshes compression; animations; distortion error minimisation; mesh reconstruction; space frequency quantization; virtual reality; visualization; wavelet transform; wavelet-based geometry coding; Animation; Bandwidth; Cities and towns; Frequency; IP networks; Informatics; Information geometry; Quantization; Virtual reality; Wavelet transforms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers and Communications, 2008. ISCC 2008. IEEE Symposium on
  • Conference_Location
    Marrakech
  • ISSN
    1530-1346
  • Print_ISBN
    978-1-4244-2702-4
  • Electronic_ISBN
    1530-1346
  • Type

    conf

  • DOI
    10.1109/ISCC.2008.4625754
  • Filename
    4625754