• DocumentCode
    2848280
  • Title

    Designing training scenarios by rehearsal

  • Author

    Mears, John E. ; Hughes, Charles E. ; Moshell, J. Michael

  • Author_Institution
    Eagle Technol. Inc., Winter Park, FL, USA
  • fYear
    1988
  • fDate
    10-12 Oct 1988
  • Firstpage
    207
  • Lastpage
    212
  • Abstract
    A `rehearsal style´ system called PROSPR, designed to aid authors of procedural training material, is presented. While PROSPR is a prototype, it demonstrates the utility of the programming-by-rehearsal paradigm within the context of procedural training. The object-oriented approach helps the programmer and the author to support the mental models between real-world objects and their representations in simulation. The graphical interface allows the procedures created to become a dynamic world where a student can interact with graphical representations as if they were actual objects themselves. Presently the system is best used to train students in procedures which consist of a series of stimulus-response pairs. Each correct trainee action triggers the next simulated screen event
  • Keywords
    computer science education; object-oriented programming; programming environments; training; user interfaces; PROSPR; graphical interface; graphical representations; object-oriented approach; procedural training material; programming-by-rehearsal paradigm; rehearsal; stimulus-response pairs; training scenarios; Animation; Computational modeling; Computer simulation; Courseware; Education; Industrial training; Missiles; Personnel; Programming profession; Propulsion;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages, 1988., IEEE Workshop on
  • Conference_Location
    Pittsburgh, PA
  • Print_ISBN
    0-8186-0876-5
  • Type

    conf

  • DOI
    10.1109/WVL.1988.18030
  • Filename
    18030