DocumentCode :
2848280
Title :
Designing training scenarios by rehearsal
Author :
Mears, John E. ; Hughes, Charles E. ; Moshell, J. Michael
Author_Institution :
Eagle Technol. Inc., Winter Park, FL, USA
fYear :
1988
fDate :
10-12 Oct 1988
Firstpage :
207
Lastpage :
212
Abstract :
A `rehearsal style´ system called PROSPR, designed to aid authors of procedural training material, is presented. While PROSPR is a prototype, it demonstrates the utility of the programming-by-rehearsal paradigm within the context of procedural training. The object-oriented approach helps the programmer and the author to support the mental models between real-world objects and their representations in simulation. The graphical interface allows the procedures created to become a dynamic world where a student can interact with graphical representations as if they were actual objects themselves. Presently the system is best used to train students in procedures which consist of a series of stimulus-response pairs. Each correct trainee action triggers the next simulated screen event
Keywords :
computer science education; object-oriented programming; programming environments; training; user interfaces; PROSPR; graphical interface; graphical representations; object-oriented approach; procedural training material; programming-by-rehearsal paradigm; rehearsal; stimulus-response pairs; training scenarios; Animation; Computational modeling; Computer simulation; Courseware; Education; Industrial training; Missiles; Personnel; Programming profession; Propulsion;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Languages, 1988., IEEE Workshop on
Conference_Location :
Pittsburgh, PA
Print_ISBN :
0-8186-0876-5
Type :
conf
DOI :
10.1109/WVL.1988.18030
Filename :
18030
Link To Document :
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