• DocumentCode
    2848397
  • Title

    Ambient Videogames for Health Monitoring in Older Adults

  • Author

    Zavala-Ibarra, Iván ; Favela, Jesús

  • Author_Institution
    Comput. Sci. Dept., CICESE Res. Center, Ensenada, Mexico
  • fYear
    2012
  • fDate
    26-29 June 2012
  • Firstpage
    27
  • Lastpage
    33
  • Abstract
    Ambient videogames can be used for frequent continuous monitoring of older adults in order to detect early signs of frailty. In this paper we propose a general architecture for health monitoring through ambient videogames and illustrate its instantiation with the development of two ambient casual games that have been designed to measure arm muscle strength utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame.
  • Keywords
    computer games; dynamometers; health care; medical computing; muscle; patient monitoring; user interfaces; ambient casual games; ambient videogames; arm muscle strength; clinical dynamometer; continuous monitoring; custom-designed interaction device; formative evaluation; frailty; health monitoring; natural user interface; older adults; Atmospheric measurements; Games; Monitoring; Muscles; Particle measurements; Sensors; Zigbee; Game design; ambient games; embodied interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Environments (IE), 2012 8th International Conference on
  • Conference_Location
    Guanajuato
  • Print_ISBN
    978-1-4673-2093-1
  • Type

    conf

  • DOI
    10.1109/IE.2012.56
  • Filename
    6258499