DocumentCode
2848397
Title
Ambient Videogames for Health Monitoring in Older Adults
Author
Zavala-Ibarra, Iván ; Favela, Jesús
Author_Institution
Comput. Sci. Dept., CICESE Res. Center, Ensenada, Mexico
fYear
2012
fDate
26-29 June 2012
Firstpage
27
Lastpage
33
Abstract
Ambient videogames can be used for frequent continuous monitoring of older adults in order to detect early signs of frailty. In this paper we propose a general architecture for health monitoring through ambient videogames and illustrate its instantiation with the development of two ambient casual games that have been designed to measure arm muscle strength utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame.
Keywords
computer games; dynamometers; health care; medical computing; muscle; patient monitoring; user interfaces; ambient casual games; ambient videogames; arm muscle strength; clinical dynamometer; continuous monitoring; custom-designed interaction device; formative evaluation; frailty; health monitoring; natural user interface; older adults; Atmospheric measurements; Games; Monitoring; Muscles; Particle measurements; Sensors; Zigbee; Game design; ambient games; embodied interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Environments (IE), 2012 8th International Conference on
Conference_Location
Guanajuato
Print_ISBN
978-1-4673-2093-1
Type
conf
DOI
10.1109/IE.2012.56
Filename
6258499
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