DocumentCode :
2848430
Title :
Reducing Server Load in MMOG via P2P Gossip
Author :
Carlini, E. ; Ricci, L. ; Coppola, Massimo
Author_Institution :
IMT Lucca, Lucca, Italy
fYear :
2012
fDate :
22-23 Nov. 2012
Firstpage :
1
Lastpage :
2
Abstract :
A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.
Keywords :
computer games; groupware; network servers; peer-to-peer computing; MMOG; P2P gossip; P2P overlay; P2P solution; centralized solution; hybrid architecture; interest management; massively multiplayer online game; server load reduction; virtual world; Avatars; Computer architecture; Games; Peer to peer computing; Protocols; Servers; Tiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location :
Venice
ISSN :
2156-8138
Print_ISBN :
978-1-4673-4576-7
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NetGames.2012.6404015
Filename :
6404015
Link To Document :
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