• DocumentCode
    2848430
  • Title

    Reducing Server Load in MMOG via P2P Gossip

  • Author

    Carlini, E. ; Ricci, L. ; Coppola, Massimo

  • Author_Institution
    IMT Lucca, Lucca, Italy
  • fYear
    2012
  • fDate
    22-23 Nov. 2012
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.
  • Keywords
    computer games; groupware; network servers; peer-to-peer computing; MMOG; P2P gossip; P2P overlay; P2P solution; centralized solution; hybrid architecture; interest management; massively multiplayer online game; server load reduction; virtual world; Avatars; Computer architecture; Games; Peer to peer computing; Protocols; Servers; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
  • Conference_Location
    Venice
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4673-4576-7
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2012.6404015
  • Filename
    6404015