DocumentCode
2848467
Title
Towards a scalable refereeing system for online gaming
Author
Veron, M. ; Marin, Olivier ; Monnet, Sebastien ; Guessoum, Zahia
Author_Institution
Lab. d´Inf. de Paris 6, Univ. Pierre et Marie Curie, Paris, France
fYear
2012
fDate
22-23 Nov. 2012
Firstpage
1
Lastpage
2
Abstract
Refereeing for Massively Multiplayer Online Games (MMOGs) currently relies on centralized architectures, which facilitates cheat prevention but also prohibits MMOGs from scaling properly. Centralization limits the size of the virtual world as well as the number of players that can evolve in it. The present paper shows that it is possible to design a peer-to-peer refereeing system that remains highly efficient, even on a large scale, both in terms of performance and in terms of cheat prevention. Simulations show that such a system scales easily to more than 30,000 nodes while leaving less than 0.013% occurrences of cheating undetected on a mean total of 24,819,649 refereeing queries.
Keywords
computer games; peer-to-peer computing; query processing; MMOG; centralized architectures; cheat prevention; massively multiplayer online games; peer-to-peer scalable refereeing system design; refereeing queries; virtual world; Central Processing Unit; Computer architecture; Engines; Games; Peer to peer computing; Servers; USA Councils; distributed refereeing; massively multiplayer online gaming; reputation system;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location
Venice
ISSN
2156-8138
Print_ISBN
978-1-4673-4576-7
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2012.6404018
Filename
6404018
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