DocumentCode
2849257
Title
The Virtual Maze: A Game to Promote Social Interaction between Children
Author
Martínez-Reyes, Fernando ; Hern´ndez-Santana, I.
Author_Institution
Fac. de Ing., Univ. Autonoma de Chihuahua, Chihuahua, Mexico
fYear
2012
fDate
26-29 June 2012
Firstpage
331
Lastpage
334
Abstract
Virtual Reality (VR) has gained its own niche in educational contexts, there is some evidence that Virtual Learning Environments (VLE) can motivate students and enhance learning processes effectively. Application scenarios range from avatar-based to distributed telepresence solutions and from immersive interfaces to technology augmented settings. Most of the application scenarios for VLEs are for learning and training contexts. Although it seems there is some interest, few works explore how VLEs could promote social interactions in educational settings, especially for early childhood education. In this paper we present the ongoing work with the "Virtual Maze", a virtual labyrinth that seeks to offer a technology augmented setting where children can play, and through which computer-based teamwork can be encouraged.
Keywords
augmented reality; avatars; computer aided instruction; computer games; cooperative systems; distance learning; human factors; VLE; VR; augmented settings; avatar; computer-based teamwork; distributed telepresence solutions; early childhood education; educational contexts; educational settings; learning contexts; learning process; social interaction; social interactions; students motivation; training contexts; virtual learning environments; virtual maze; virtual reality; Context; Games; Servers; Teamwork; Training; children collaboration; computer-based cooperative work; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Environments (IE), 2012 8th International Conference on
Conference_Location
Guanajuato
Print_ISBN
978-1-4673-2093-1
Type
conf
DOI
10.1109/IE.2012.42
Filename
6258545
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