DocumentCode :
2852464
Title :
Optimizing collision detection in 3D games with model attribute and Bounding Boxes
Author :
Huang, Rui
Author_Institution :
Dept. of Inf. Eng., Guilin Coll. of Aerosp. Technol., Guilin, China
fYear :
2012
fDate :
24-27 June 2012
Firstpage :
589
Lastpage :
591
Abstract :
By setting the classification of the model properties in 3D games and using the Axis-Aligned Bounding Boxes (AABB) algorithm and Oriented Bounding Boxes (OBB) algorithm, the collision detection algorithms of the game roles in scenario are optimized and the complexity of the detection is reduced.
Keywords :
computer games; 3D games; AABB algorithm; OBB algorithm; axis-aligned bounding boxes algorithm; collision detection optimization; model attribute; oriented bounding box algorithm; Aerodynamics; Algorithm design and analysis; Games; Heuristic algorithms; Shape; bounding boxes; collision detection; model attribute;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical & Electronics Engineering (EEESYM), 2012 IEEE Symposium on
Conference_Location :
Kuala Lumpur
Print_ISBN :
978-1-4673-2363-5
Type :
conf
DOI :
10.1109/EEESym.2012.6258726
Filename :
6258726
Link To Document :
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