Title :
Optimizing collision detection in 3D games with model attribute and Bounding Boxes
Author_Institution :
Dept. of Inf. Eng., Guilin Coll. of Aerosp. Technol., Guilin, China
Abstract :
By setting the classification of the model properties in 3D games and using the Axis-Aligned Bounding Boxes (AABB) algorithm and Oriented Bounding Boxes (OBB) algorithm, the collision detection algorithms of the game roles in scenario are optimized and the complexity of the detection is reduced.
Keywords :
computer games; 3D games; AABB algorithm; OBB algorithm; axis-aligned bounding boxes algorithm; collision detection optimization; model attribute; oriented bounding box algorithm; Aerodynamics; Algorithm design and analysis; Games; Heuristic algorithms; Shape; bounding boxes; collision detection; model attribute;
Conference_Titel :
Electrical & Electronics Engineering (EEESYM), 2012 IEEE Symposium on
Conference_Location :
Kuala Lumpur
Print_ISBN :
978-1-4673-2363-5
DOI :
10.1109/EEESym.2012.6258726