• DocumentCode
    2853227
  • Title

    Experiences with Mobile Games Product Line Development at Meantime

  • Author

    Alves, Carina ; Camara, T. ; Alves, Vander

  • Author_Institution
    Fraunhofer IESE, Kaiserslautern
  • fYear
    2008
  • fDate
    8-12 Sept. 2008
  • Firstpage
    287
  • Lastpage
    296
  • Abstract
    Small and medium enterprises (SME) represent a significant percentage of software companies. Although there are some experience reports on using software product line (SPL) techniques in SMEs, there is a lack of such reports on the mobile games domain. This domain is attractive both economically and technically, with a significant amount of variability, thus suggesting the use of a SPL approach. Accordingly, we conduct an exploratory study in a company in this domain, eliciting the main challenges, determining if and how SPL approaches help to address them, and raising hypotheses to guide future studies.
  • Keywords
    DP industry; computer games; product development; small-to-medium enterprises; SME; mobile games product line development; small and medium enterprises; software product line; Companies; Contracts; Costs; Innovation management; Motion pictures; Software engineering; Technological innovation; Time to market; Toy industry; User interfaces; Experience report; Mobile Games; Software Product Lines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Product Line Conference, 2008. SPLC '08. 12th International
  • Conference_Location
    Limerick
  • Print_ISBN
    978-0-7695-3303-2
  • Type

    conf

  • DOI
    10.1109/SPLC.2008.40
  • Filename
    4626862