DocumentCode
2853227
Title
Experiences with Mobile Games Product Line Development at Meantime
Author
Alves, Carina ; Camara, T. ; Alves, Vander
Author_Institution
Fraunhofer IESE, Kaiserslautern
fYear
2008
fDate
8-12 Sept. 2008
Firstpage
287
Lastpage
296
Abstract
Small and medium enterprises (SME) represent a significant percentage of software companies. Although there are some experience reports on using software product line (SPL) techniques in SMEs, there is a lack of such reports on the mobile games domain. This domain is attractive both economically and technically, with a significant amount of variability, thus suggesting the use of a SPL approach. Accordingly, we conduct an exploratory study in a company in this domain, eliciting the main challenges, determining if and how SPL approaches help to address them, and raising hypotheses to guide future studies.
Keywords
DP industry; computer games; product development; small-to-medium enterprises; SME; mobile games product line development; small and medium enterprises; software product line; Companies; Contracts; Costs; Innovation management; Motion pictures; Software engineering; Technological innovation; Time to market; Toy industry; User interfaces; Experience report; Mobile Games; Software Product Lines;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Product Line Conference, 2008. SPLC '08. 12th International
Conference_Location
Limerick
Print_ISBN
978-0-7695-3303-2
Type
conf
DOI
10.1109/SPLC.2008.40
Filename
4626862
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