DocumentCode
2853862
Title
Simulating the Coalescence and Separation of Bubble and Foam by Particle Level Set Method
Author
Shimada, Ryo ; Rahman, Sejuti ; Kawaguchi, Yoichiro
Author_Institution
Tokyo Univ., Tokyo
fYear
2008
fDate
26-28 Aug. 2008
Firstpage
18
Lastpage
22
Abstract
In this paper, we present a physics-based computer graphics technique for simulating and rendering foams and bubbles floating on the calm surface of fluid. We integrate rendering of bubble and foam, fluid simulation and the interactions between them to create the appearance of realistic liquids. As a whole, the animation of bubble that floats on the surface of fluid becomes possible by the technique of this research.
Keywords
bubbles; computer graphics; flow simulation; foams; physics computing; bubble-foam separation; fluid simulation; particle level set method; physics-based computer graphics technique; Character generation; Computational efficiency; Computational modeling; Computer graphics; Computer simulation; Fluid dynamics; Level set; Rendering (computer graphics); Surface tension; Visualization; bubble; foam; natural phenomena; particle level set;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2008. CGIV '08. Fifth International Conference on
Conference_Location
Penang
Print_ISBN
978-0-7695-3359-9
Type
conf
DOI
10.1109/CGIV.2008.30
Filename
4626978
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