DocumentCode :
2853919
Title :
Region-of-interest coding of 3D mesh based on wavelet transform
Author :
Zheng, Hongjuan ; Liu, Bo ; Zhang, Hongbin
Author_Institution :
Comput. Inst., Beijing Univ. of & Technol., China
fYear :
2004
fDate :
18-20 Dec. 2004
Firstpage :
438
Lastpage :
441
Abstract :
A scheme for the region of interest (ROI) coding of 3D meshes is proposed for the first time. The ROI is encoded with higher fidelity than the rest region, and the "priority" of ROI relative to the rest region (background, BG) can be specified by encoder or decoder (user). Wavelet transform is used on 3D mesh and zerotrees are adopted to organize the coefficients. The wavelet coefficients of ROI are scaled up and encoded with a modified set partitioning in hierarchical trees (SPIHT) algorithm. In additional, a fast algorithm is proposed for creating the ROI mask. Once the quality of reconstructed ROI becomes high enough, the transmission can be intermitted and much transmission bandwidth and storage space will be saved consequently.
Keywords :
image coding; image reconstruction; trees (mathematics); wavelet transforms; 3D mesh; region-of-interest coding; set partitioning in hierarchical trees algorithm; wavelet transform; zerotrees; Bandwidth; Compression algorithms; Decoding; Encoding; Image coding; Image reconstruction; Partitioning algorithms; Surface waves; Wavelet coefficients; Wavelet transforms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics (ICIG'04), Third International Conference on
Conference_Location :
Hong Kong, China
Print_ISBN :
0-7695-2244-0
Type :
conf
DOI :
10.1109/ICIG.2004.122
Filename :
1410477
Link To Document :
بازگشت