• DocumentCode
    2853926
  • Title

    Real-Time Antialiasing of Edges and Contours of Point Rendered Implicit Surfaces

  • Author

    Harbinson, Dirk J. ; Balsys, Ron J. ; Suffern, Kevin G.

  • Author_Institution
    Fac. of Bus. & Inf., Central Queensland Univ., Rockhampton, QLD
  • fYear
    2008
  • fDate
    26-28 Aug. 2008
  • Firstpage
    38
  • Lastpage
    46
  • Abstract
    We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implicit surfaces.The algorithms are: object space, edge blur, super-sampling, adaptive pixel-tracing, and jitter-based antialiasing. We discuss the strengths and weaknesses of the approaches and compare the results. We also discuss the antialiasing of contours rendered on implicit surfaces. The algorithms for antialiasing and rendering contours take place in the GPU and so are performed in real time. This allows us, for instance, to animate contours on a surface in real time by changing contour parameters. We give examples showing the results of our antialiasing techniques for various types of contours rendered on surfaces.
  • Keywords
    antialiasing; computational geometry; rendering (computer graphics); GPU; adaptive pixel-tracing algorithm; edge blur algorithm; graphical processor unit; jitter-based antialiasing algorithm; object space algorithm; point rendered implicit surfaces; real-time contour antialiasing; real-time edge antialiasing; Animation; Australia; Computer graphics; Data visualization; Informatics; Information technology; Ray tracing; Rendering (computer graphics); Slabs; Space technology; antialiasing; contours; edges; implicit surfaces; interval; non-manifold surfaces; octree; points;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualisation, 2008. CGIV '08. Fifth International Conference on
  • Conference_Location
    Penang
  • Print_ISBN
    978-0-7695-3359-9
  • Type

    conf

  • DOI
    10.1109/CGIV.2008.12
  • Filename
    4626982