DocumentCode
2853926
Title
Real-Time Antialiasing of Edges and Contours of Point Rendered Implicit Surfaces
Author
Harbinson, Dirk J. ; Balsys, Ron J. ; Suffern, Kevin G.
Author_Institution
Fac. of Bus. & Inf., Central Queensland Univ., Rockhampton, QLD
fYear
2008
fDate
26-28 Aug. 2008
Firstpage
38
Lastpage
46
Abstract
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implicit surfaces.The algorithms are: object space, edge blur, super-sampling, adaptive pixel-tracing, and jitter-based antialiasing. We discuss the strengths and weaknesses of the approaches and compare the results. We also discuss the antialiasing of contours rendered on implicit surfaces. The algorithms for antialiasing and rendering contours take place in the GPU and so are performed in real time. This allows us, for instance, to animate contours on a surface in real time by changing contour parameters. We give examples showing the results of our antialiasing techniques for various types of contours rendered on surfaces.
Keywords
antialiasing; computational geometry; rendering (computer graphics); GPU; adaptive pixel-tracing algorithm; edge blur algorithm; graphical processor unit; jitter-based antialiasing algorithm; object space algorithm; point rendered implicit surfaces; real-time contour antialiasing; real-time edge antialiasing; Animation; Australia; Computer graphics; Data visualization; Informatics; Information technology; Ray tracing; Rendering (computer graphics); Slabs; Space technology; antialiasing; contours; edges; implicit surfaces; interval; non-manifold surfaces; octree; points;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2008. CGIV '08. Fifth International Conference on
Conference_Location
Penang
Print_ISBN
978-0-7695-3359-9
Type
conf
DOI
10.1109/CGIV.2008.12
Filename
4626982
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