DocumentCode :
2856233
Title :
Teach and Playback of Realistic Target Reaching Movement of Virtual Human Upper Limb
Author :
Na, Meng ; Ding, Li ; Jia, Peifa
Author_Institution :
Tsinghua Univ., Beijing
fYear :
2007
fDate :
19-25 June 2007
Firstpage :
32
Lastpage :
32
Abstract :
The significant research objective of virtual human is to generate realistic movement like real-life person. For the most frequent daily activity of target reaching movement of human upper limb, teach and playback method is proposed to generate vivid human motion, which combines respective merits of parametric keyframe, kinematics, dynamics, and motion capture methods together. First, the tip trajectory and velocity rules are learned and estimated by a weighted least squares support vector machine (WLS-SVM) and a combined half-Gaussians model respectively. Then an inverse kinematic method with dynamic constraint, damped least squares (DLS), is used to calculate the joint angles of the upper limb. Finally, the experimental results show that once the target position is appointed, the 3D virtual human skeleton model can generate realistic reaching movement.
Keywords :
least squares approximations; support vector machines; virtual reality; 3D virtual human skeleton model; damped least squares; dynamic constraint; half-Gaussians model; inverse kinematic method; motion capture methods; realistic target reaching movement; teach and playback method; virtual human upper limb; vivid human motion; weighted least squares support vector machine; Computer science; Humans; Intelligent systems; Joints; Kinematics; Laboratories; Mathematics; Motion analysis; Motion control; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Autonomic and Autonomous Systems, 2007. ICAS07. Third International Conference on
Conference_Location :
Athens
Print_ISBN :
978-0-7695-2859-7
Electronic_ISBN :
978-0-7695-2859-7
Type :
conf
DOI :
10.1109/CONIELECOMP.2007.102
Filename :
4437909
Link To Document :
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