DocumentCode
2856524
Title
Dynamic Materials Global Illumination Rendering Based on BRDF
Author
Wang Fang ; Chen Dao-He
Author_Institution
Dept. of Inf. Manage., Zhengzhou Univ., Zhengzhou, China
fYear
2009
fDate
19-20 Dec. 2009
Firstpage
1
Lastpage
4
Abstract
When the materials in scene are invariant, a linear transformation occurs in the transmission change from lighting to outgoing radiance, which makes a real-time global illumination rendering achieved. However, such linear transformation does not hold when materials change. This paper presents an real-time rendering algorithm for scenes with editable materials under direct and indirect illumination. All materials in scenes are represented as various linear combinations of the BRDF base, from which, all outgoing radiance luminance of each combination are precomputed. When it renders, linear combines the pre-computed data by the coefficient resulted from different materials projection on the base, the nonlinear problem is converted to a linear one, and the final effects of global illumination rendingering in real-time can be achieved. The algorithm only takes twice reflection into account, without viewing any refraction or translucency.
Keywords
rendering (computer graphics); bidirectional reflectance distribution function; direct illumination; dynamic materials global illumination rendering; indirect illumination; Bidirectional control; Distribution functions; Educational institutions; Graphics; Information management; Layout; Lighting; Optical reflection; Reflectivity; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Information Engineering and Computer Science, 2009. ICIECS 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4994-1
Type
conf
DOI
10.1109/ICIECS.2009.5365735
Filename
5365735
Link To Document