DocumentCode
2856689
Title
Distributed strategic learning with application to network security
Author
Quanyan Zhu ; Tembine, H. ; Basar, T.
Author_Institution
Dept. ECE & CSL, Univ. of Illinois, Urbana, IL, USA
fYear
2011
fDate
June 29 2011-July 1 2011
Firstpage
4057
Lastpage
4062
Abstract
We consider in this paper a class of two-player nonzero-sum stochastic games with incomplete information. We develop fully distributed reinforcement learning algorithms, which require for each player a minimal amount of information regarding the other player. At each time, each player can be in an active mode or in a sleep mode. If a player is in an active mode, she updates her strategy and estimates of unknown quantities using a specific pure or hybrid learning pattern. We use stochastic approximation techniques to show that, under appropriate conditions, the pure or hybrid learning schemes with random updates can be studied using their deterministic ordinary differential equation (ODE) counterparts. Convergence to state-independent equilibria is analyzed under specific payoff functions. Results are applied to a class of security games in which the attacker and the defender adopt different learning schemes and update their strategies at random times.
Keywords
computer network security; game theory; learning (artificial intelligence); deterministic ordinary differential equation; distributed strategic learning; fully distributed reinforcement learning; hybrid learning pattern; incomplete information; network security; payoff functions; random updates; security games; state-independent equilibria; stochastic approximation; two-player nonzero-sum stochastic games; Approximation methods; Bismuth; Convergence; Games; Learning systems; Nash equilibrium; Security;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference (ACC), 2011
Conference_Location
San Francisco, CA
ISSN
0743-1619
Print_ISBN
978-1-4577-0080-4
Type
conf
DOI
10.1109/ACC.2011.5991373
Filename
5991373
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