• DocumentCode
    2865992
  • Title

    Human Motion Extrapolation via Motion Analysis and 2D-3D Motion Estimation

  • Author

    Chen, Pei-Yao ; Huang, Chun-Hong ; Tsai, Joseph

  • Author_Institution
    CSIE, Tamkang Univ., Tamsui, Taiwan
  • fYear
    2011
  • fDate
    3-4 July 2011
  • Firstpage
    152
  • Lastpage
    157
  • Abstract
    The 3D virtual reality is a very popular research area over the last decade. The 3D products are proposed in video game industries. But most of the 3D products or researches didn´t use the real images or videos to generate, so we proposed a method to adopt the real 2D images to render 3D-liked vision. Our goal is to show the object like Google Map, we can rotate the object we load and according to the angle to show the corresponding object. The main idea is shooting a human at multi-angle, then we observe the regular pattern of human and analyze the motion of human. Finally, infer a rule for the relationship between the change of viewpoint.
  • Keywords
    computer games; motion estimation; rendering (computer graphics); search engines; solid modelling; virtual reality; 3D motion estimation; 3D product; 3D virtual reality; 3D-liked vision rendering; Google Map; human motion extrapolation; real image; video game industry; Algorithm design and analysis; Estimation; Humans; Legged locomotion; Skeleton; Three dimensional displays; Tracking; Motion Analysis; Motion Extrapolation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubi-Media Computing (U-Media), 2011 4th International Conference on
  • Conference_Location
    Sao Paulo
  • Print_ISBN
    978-1-4577-1174-9
  • Electronic_ISBN
    978-0-7695-4493-9
  • Type

    conf

  • DOI
    10.1109/U-MEDIA.2011.38
  • Filename
    5992062