• DocumentCode
    2866157
  • Title

    Discovery of Relationship between Learner Achievement and Motivation through Historical Learning Game

  • Author

    Lin, Cheng-Jang ; Chen, Yung-Hui ; Ma, Zhao-Heng ; Yang, J.T. ; Lin, Li-Chieh

  • fYear
    2011
  • fDate
    3-4 July 2011
  • Firstpage
    209
  • Lastpage
    212
  • Abstract
    Game-based Learning, to date, is an emergent solution to raise the learning motivation by involving the entertainment factors into original learning process. However, experiences revealed that learners paid more emphasis on the game-playing than on the pedagogical content. Thus, in this study, the issue to discover the fundamental factors that may cause the increase or loss of motivation will be discussed. The Problem-based strategy was adopted to be the subject of game design and development while the content was based on the historical knowledge in specific area. The ADDIE is adopted to make improvement of the convention of historical knowledge via a Game-based strategy. The issues, both pedagogy and entertainment, are involved to bring up the learning motivation of students of specific domain.
  • Keywords
    computer aided instruction; computer games; teaching; ADDIE; entertainment factor; game design; game-based learning motivation; game-based strategy; historical knowledge; historical learning game; learner achievement; original learning process; pedagogical content; problem-based strategy; Computers; Education; Games; History; Materials; Prototypes; System analysis and design; ADDIE; Game-based learning; immersive;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubi-Media Computing (U-Media), 2011 4th International Conference on
  • Conference_Location
    Sao Paulo
  • Print_ISBN
    978-1-4577-1174-9
  • Electronic_ISBN
    978-0-7695-4493-9
  • Type

    conf

  • DOI
    10.1109/U-MEDIA.2011.37
  • Filename
    5992072