DocumentCode
2867055
Title
TEEVE: the next generation architecture for tele-immersive environments
Author
Yang, Zhenyu ; Nahrstedt, Klara ; Cui, Yi ; Bin Yu ; Liang, Jin ; Jung, Sang-Hack ; Bajscy, Ruzena
Author_Institution
Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
fYear
2005
fDate
12-14 Dec. 2005
Abstract
Tele-immersive 3D multi-camera room environments are starting to emerge and with them new challenging research questions. One important question is how to organize the large amount of visual data, being captured, processed, transmitted and displayed, and their corresponding resources, over current COTS computing and networking infrastructures so that "everybody" would be able to install and use tele-immersive environments for conferencing and other activities. In this paper, we propose a novel cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (tele-immersive environments for everybody). TEEVE aims for effective and adaptive coordination, synchronization, and soft QoS-enabled delivery of tele-immersive visual streams to remote room(s). The TEEVE experiments between two tele-immersive rooms residing in different institutions more than 2000 miles apart show that we can sustain communication of up to 12 3D video streams with 4∼5 3D frames per second for each stream, yielding 4∼5 tele-immersive video rate.
Keywords
quality of service; teleconferencing; video streaming; COTS computing; TEEVE; cross-layer control; networking infrastructure; soft QoS-enabled delivery; teleimmersive 3D multicamera room environment; teleimmersive environments for everybody; visual streaming; Cameras; Computer architecture; Computer displays; Computer networks; Computer science; Internet; Protocols; Streaming media; Teleconferencing; Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia, Seventh IEEE International Symposium on
Print_ISBN
0-7695-2489-3
Type
conf
DOI
10.1109/ISM.2005.113
Filename
1565820
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