• DocumentCode
    2867712
  • Title

    Spatial Distribution through Swarm Behavior on a Military Group in the Starcraft Video Game

  • Author

    Gonzalez, Ivan ; Garrido, Leonardo

  • Author_Institution
    Div. of Mechatron. & Inf. Technol., Tec de Monterrey, Monterrey, Mexico
  • fYear
    2011
  • fDate
    Nov. 26 2011-Dec. 4 2011
  • Firstpage
    77
  • Lastpage
    82
  • Abstract
    New levels of challenge are required for real-time strategy games because of their limited learning curve. Usually this learning curve has an upper bound after which a player is able to win the most of the matches against the built-in artificial intelligence. In this research a method based on swarm intelligence is proposed to control a military swarm in the Star craft environment in order to achieve a better performance against the built-in artificial intelligence of the game. This method provides a way to form the units in such a way that they reach a suitable position to attack an enemy group conformed by elements of the same type. The results obtained in the experiments prove that is possible to implement this method and achieve a better performance than the greedy algorithm of the built-in AI. Finally, since the method is based in nature it is scalable, decentralized and robust as shown in the results.
  • Keywords
    artificial intelligence; computer games; Starcraft video game; artificial intelligence; learning curve; military group; real-time strategy games; spatial distribution; swarm behavior; swarm intelligence; Artificial intelligence; Equations; Games; Mathematical model; Scalability; Upper bound; Vectors; real-time; swarm; videogames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Intelligence (MICAI), 2011 10th Mexican International Conference on
  • Conference_Location
    Puebla
  • Print_ISBN
    978-1-4577-2173-1
  • Type

    conf

  • DOI
    10.1109/MICAI.2011.36
  • Filename
    6119010