DocumentCode :
2867747
Title :
Paged Cache Based Massive Terrain Dataset Real-Time Rendering Algorithm
Author :
Zhou, Zhigang ; Cai, Bo ; Zhang, Dengyi ; Zhang, Xubing
Author_Institution :
Sch. of Comput., Wuhan Univ., Wuhan, China
fYear :
2009
fDate :
19-20 Dec. 2009
Firstpage :
1
Lastpage :
4
Abstract :
This paper presents real-time rendering algorithm of massive terrain dataset based on paged cache. This paper improves the least recently used (LRU) replacement algorithm to swap terrain cache pages, and uses a kind of quadtree terrain pyramid model to organize and manage terrain massive dataset. And real-time loading of terrain data is implemented using view frustum culling and rapid research algorithm for target page based on the resolution test. At the same time, in order to further improve efficiency and parallelism,we use multithreaded programming to read data and generate terrain patch. The experimental results show that usage of cache technology can improve real-time interaction for large scale scene rendering, and the application of multiple threads lets it more fluent.
Keywords :
cache storage; geographic information systems; rendering (computer graphics); terrain mapping; GIS; cache technology; geographic information systems; large scale scene rendering; massive terrain dataset; multithreaded programming; quadtree terrain pyramid model; rapid research algorithm; real-time rendering algorithm; swap terrain cache page; terrain patch; view frustum culling; Data engineering; Data structures; Large-scale systems; Layout; Parallel processing; Parallel programming; Rendering (computer graphics); Space technology; Testing; Yarn;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Engineering and Computer Science, 2009. ICIECS 2009. International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-4994-1
Type :
conf
DOI :
10.1109/ICIECS.2009.5366449
Filename :
5366449
Link To Document :
بازگشت