Title :
Overview of Computer Graphics and algorithms
Author :
Caliskan, Abidin ; Cevik, Ulus
Author_Institution :
Dept. of Comput. Eng., Batman Univ., Batman, Turkey
Abstract :
Computer Graphics (CG) is the art of rendering, and visualizing images on the computer screens. In three-dimensional (3D) CG, a scene is first modeled geometrically, typically using triangles, and the computer is then used to calculate what the scene will look like from a specific view point at a particular instant. In CG, one of the major goals is to create photo-realistic images in real time. In recent years, Volume Visualization (VV) has attracted the attention of many researchers. VV techniques have been used to analyze and render 3D datasets, obtained from a variety of sources including medical scanners, and results of simulation of physical and synthetic phenomena, on the computer screen. Volume Graphics (VG) has proven itself as an independent graphics technology. A common purpose of VG is to achieve photo realistic rendering. To achieve this, reflections, shadows, refraction and perspective projections are all necessary elements since they occur naturally in the natural environment.
Keywords :
computational geometry; data visualisation; natural scenes; realistic images; rendering (computer graphics); 3D CG; VG technique; VV technique; computer graphics; computer screens; geometrically, modeled scene; image rendering; image visualization; natural environment; perspective projections; photo realistic rendering; photo-realistic images; physical phenomena; reflections; refractions; shadows; synthetic phenomena; three-dimensional CG; volume graphics; volume visualization; Biomedical imaging; Computational modeling; Rendering (computer graphics); Solid modeling; Three-dimensional displays; computer graphics; ray casting; rendering; volume graphics; volume visualization; voxel;
Conference_Titel :
Signal Processing and Communications Applications Conference (SIU), 2015 23th
Conference_Location :
Malatya
DOI :
10.1109/SIU.2015.7129957