• DocumentCode
    2869155
  • Title

    Study and Realization of the Scene Simulation Technique For a Target Tracking Scene

  • Author

    Ye, Xiufen ; Cao, Chunqin ; Ru, Changhai ; Guo, Qingchang

  • Author_Institution
    Autom. Coll., Harbin Eng. Univ.
  • fYear
    2006
  • fDate
    25-28 June 2006
  • Firstpage
    1751
  • Lastpage
    1756
  • Abstract
    The key techniques of realizing scene simulation are studied and a scene simulation system for target tracking in a campus is realized based on virtual reality (VR) technology in this paper. The motion of two mobile robots and the process of target tracking are simulated and a desktop VR simulation system is designed. Firstly, the methods of texture mapping and particle system in dynamic modelling are given and compared. Then, the models and the system are optimized in order to improve the speed and performance. Thirdly, a graphic user interface (GUI) is developed to setup the connection between the VR simulation end and the motion capture end by the socket network service. Through the network communication, motion position data of the robots are transmitted to implement simulation of six DOF motion. At last, the software of MultiGen Creator is used to build the models and Vega is used to drive the scene. At the same time, VC++ and the Vega API are combined to realize the VR system including the ramble function, special effects and etc. in a graphic workstation
  • Keywords
    application program interfaces; control engineering computing; digital simulation; graphical user interfaces; mobile robots; target tracking; telerobotics; virtual reality; MultiGen Creator; VC++; Vega API; dynamic modelling; graphic user interface; mobile robots; motion position data; network communication; particle system; scene simulation technique; target tracking scene; texture mapping; virtual reality; Aerospace industry; Automation; Computational modeling; Computer simulation; Layout; Medical simulation; Mobile robots; Robot control; Target tracking; Virtual reality; 3D Modelling; Motion Simulation; Optimization; Texture Mapping; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mechatronics and Automation, Proceedings of the 2006 IEEE International Conference on
  • Conference_Location
    Luoyang, Henan
  • Print_ISBN
    1-4244-0465-7
  • Electronic_ISBN
    1-4244-0466-5
  • Type

    conf

  • DOI
    10.1109/ICMA.2006.257479
  • Filename
    4026357