• DocumentCode
    2870744
  • Title

    From Behavioral Indicators to Contextualized Competence Assessment

  • Author

    Bedek, Michael ; Petersen, Sobah Abbas ; Heikura, Tuija

  • Author_Institution
    Graz Univ. of Technol., Graz, Austria
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    277
  • Lastpage
    281
  • Abstract
    Serious games offer new challenges and opportunities for the development of competences. This potential implies complex research questions such as how to assess competences without disturbing the learner`s game play as well as how to design the game so that competences can be developed by the learners. In order to assess competences, it is useful to describe them in terms the behavior that can be observed and interpreted while a learner is engaged in the game. However, the interpretation of such behavioral indicators in terms of competences, in particular of social skills, is mediated by contextual factors. We describe the identification of relevant contextual factors for an appropriate assessment of a competence and how this can deliver valuable input for serious games design decisions to provide real-life-like learning experiences.
  • Keywords
    behavioural sciences; computer aided instruction; computer games; behavioral indicator; contextualized competence assessment; learner game design; real-life-like learning experience; serious game; social skill; Bismuth; Context; Cultural differences; Games; Humans; Organizations; Psychology; Competence in practice; Technology-enhanced learning; learning context; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.87
  • Filename
    5992321