DocumentCode :
2870915
Title :
Audio textures
Author :
Lu, Lie ; Li, Stan ; Wenyin, Liu ; Zhang, Hong-Jiang ; Mao, Yi
Author_Institution :
Microsoft Research China, No.49 Zhichun Road, Beijing 100080, China
Volume :
2
fYear :
2002
fDate :
13-17 May 2002
Abstract :
In this paper, we introduce a new audio medium, called audio texture, as a means of synthesizing long audio stream according to a given short example audio clip. The example clip is analyzed, and basic building patterns are extracted. Then an audio stream of arbitrary length is synthesized using a sequence of extracted building patterns. The patterns can be varied in the synthesis process to add variations to the generated sound. Audio textures are useful in applications such as background music, lullabies, game music, and screen saver sounds. A method is proposed for implementing audio textures. Preliminary results of audio textures are provided at our website for evaluation.
Keywords :
Algorithm design and analysis; Correlation; Frequency synthesizers; Media;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech, and Signal Processing (ICASSP), 2002 IEEE International Conference on
Conference_Location :
Orlando, FL, USA
ISSN :
1520-6149
Print_ISBN :
0-7803-7402-9
Type :
conf
DOI :
10.1109/ICASSP.2002.5744963
Filename :
5744963
Link To Document :
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