DocumentCode
2871056
Title
Examining the Effects of Technology-Based Learning on Children with Autism: A Case Study
Author
Dorsey, Rayshun ; Howard, Ayanna M.
Author_Institution
WizKidz Sci. & Technol. Centers, Inc., Atlanta, GA, USA
fYear
2011
fDate
6-8 July 2011
Firstpage
260
Lastpage
261
Abstract
In this paper, we discuss a pilot study that examines the effect technology-based learning activities have on engaging children with autism. We focus on the use of three activities that involve gaming and robotics. Preliminary data suggests that we can successfully teach children with autism using interactive learning scenarios while still maintaining the benefits found in traditional therapeutic playing scenarios. We give an overview of the learning activities in this paper, and provide results with respect to a case study involving a population of five children.
Keywords
computer aided instruction; computer games; diseases; handicapped aids; interactive systems; robots; Autism; disabled children; gaming; interactive learning; robotics; technology based learning; therapeutic playing; Autism; Conferences; Educational robots; Games; Programming profession; Autism; Children with disabilities; Gaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.81
Filename
5992338
Link To Document