• DocumentCode
    2871056
  • Title

    Examining the Effects of Technology-Based Learning on Children with Autism: A Case Study

  • Author

    Dorsey, Rayshun ; Howard, Ayanna M.

  • Author_Institution
    WizKidz Sci. & Technol. Centers, Inc., Atlanta, GA, USA
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    260
  • Lastpage
    261
  • Abstract
    In this paper, we discuss a pilot study that examines the effect technology-based learning activities have on engaging children with autism. We focus on the use of three activities that involve gaming and robotics. Preliminary data suggests that we can successfully teach children with autism using interactive learning scenarios while still maintaining the benefits found in traditional therapeutic playing scenarios. We give an overview of the learning activities in this paper, and provide results with respect to a case study involving a population of five children.
  • Keywords
    computer aided instruction; computer games; diseases; handicapped aids; interactive systems; robots; Autism; disabled children; gaming; interactive learning; robotics; technology based learning; therapeutic playing; Autism; Conferences; Educational robots; Games; Programming profession; Autism; Children with disabilities; Gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.81
  • Filename
    5992338