Title :
Interactive Storytelling for Elementary School Nature Science Education
Author :
Weng, Jui-Feng ; Kuo, Hsiu-lien ; Tseng, Shian-Shyong
Author_Institution :
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Abstract :
With the impacts of global warming, water and soil conservation education becomes an important learning topic for elementary school students in Nature Science course. However, students in traditional Nature Science learning are usually passive and lack the sense of participation. To provide an effective and interesting learning activity for water and soil conservation education, the interactive storytelling game using Scratch digital multimedia editing tool is proposed. Based on the constructivism, storytelling through an animation or simple interactive game allows students actively participate the learning and engage students in the learning activity. However, learning by storytelling usually requires the teacher to assess every student´s learning activities individually. It is costly and time consuming. To solve the issue, a scenario table is proposed to assist the assessment of the students´ cognition and causal link in storytelling. With the design of the scenario table, students´ thinking logic can be structurally logged and the teacher can then easily diagnose students´ misconception and provide remedial learning. The experiment evaluation was conducted to 127 fifth grade students. The experimental results show that students have high learning satisfaction in the interactive storytelling learning activity. The results also show the improvement of students´ reasoning capabilities with the assistance of scenario table and Scratch tool.
Keywords :
cognition; computer aided instruction; computer animation; computer games; environmental science computing; global warming; interactive systems; multimedia systems; water conservation; elementary school nature science education; global warming; interactive storytelling game; learning activity; learning satisfaction; scratch digital multimedia editing tool; soil conservation education; student cognition; student thinking logic; water conservation education; Animation; Cognition; Education; Games; Multimedia communication; Soil; Water conservation; Nature Science education; Scratch; assessment; e-learning; interactive storytelling; scenario table;
Conference_Titel :
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location :
Athens, GA
Print_ISBN :
978-1-61284-209-7
Electronic_ISBN :
2161-3761
DOI :
10.1109/ICALT.2011.104