DocumentCode
2871383
Title
Programming Turing Machines as a Game for Technology Sense-Making
Author
Valente, Andrea ; Marchetti, Emanuela
Author_Institution
Dept. of Archit., Design & Media Technol., Aalborg Univ. Esbjerg, Aalborg, Denmark
fYear
2011
fDate
6-8 July 2011
Firstpage
428
Lastpage
430
Abstract
To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students. The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis. This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
Keywords
Turing machines; computer games; educational computing; question answering (information retrieval); central technological concept; information collection; low cost tabletop like game; qualitative analysis; statistical analysis; technology-enhanced learning; tinkering task; turing machine programming; Computational modeling; Computers; Educational institutions; Games; Media; Programming; Turing machines; Turing Machines; computation; e-learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.134
Filename
5992362
Link To Document