• DocumentCode
    2871383
  • Title

    Programming Turing Machines as a Game for Technology Sense-Making

  • Author

    Valente, Andrea ; Marchetti, Emanuela

  • Author_Institution
    Dept. of Archit., Design & Media Technol., Aalborg Univ. Esbjerg, Aalborg, Denmark
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    428
  • Lastpage
    430
  • Abstract
    To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students. The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis. This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
  • Keywords
    Turing machines; computer games; educational computing; question answering (information retrieval); central technological concept; information collection; low cost tabletop like game; qualitative analysis; statistical analysis; technology-enhanced learning; tinkering task; turing machine programming; Computational modeling; Computers; Educational institutions; Games; Media; Programming; Turing machines; Turing Machines; computation; e-learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.134
  • Filename
    5992362