• DocumentCode
    2871676
  • Title

    Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games

  • Author

    Thomas, Pradeepa ; Yessad, Amel ; Labat, Jean-Marc

  • Author_Institution
    Laboratore d´´Inf. de Paris VI, Univ. Pierre et Marie Curie, Paris, France
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    415
  • Lastpage
    419
  • Abstract
    Serious games are now an increasingly used tool in business training. The question of the effectiveness of such devices on learning is a research issue. The indicators provided at the end of a video game are insufficient to understand and follow the path of a learning player. It is therefore necessary to track not only the player´s actions but also to provide tools in order to analyze and diagnose the knowledge acquisition of the learner. We developed an approach based on Petri nets, used to model the accurate behavior of the player. We complete this tool with ontology to explain learner´s mistakes.
  • Keywords
    Petri nets; computer aided instruction; computer games; continuing professional development; knowledge acquisition; Petri nets; business training tool; knowledge acquisition; learning player assessment; player action; serious game; video game; Analytical models; Buildings; Business; Games; Insurance; Ontologies; Petri nets; ontology; petri nets; serious games; user tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.131
  • Filename
    5992381