DocumentCode
2871676
Title
Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games
Author
Thomas, Pradeepa ; Yessad, Amel ; Labat, Jean-Marc
Author_Institution
Laboratore d´´Inf. de Paris VI, Univ. Pierre et Marie Curie, Paris, France
fYear
2011
fDate
6-8 July 2011
Firstpage
415
Lastpage
419
Abstract
Serious games are now an increasingly used tool in business training. The question of the effectiveness of such devices on learning is a research issue. The indicators provided at the end of a video game are insufficient to understand and follow the path of a learning player. It is therefore necessary to track not only the player´s actions but also to provide tools in order to analyze and diagnose the knowledge acquisition of the learner. We developed an approach based on Petri nets, used to model the accurate behavior of the player. We complete this tool with ontology to explain learner´s mistakes.
Keywords
Petri nets; computer aided instruction; computer games; continuing professional development; knowledge acquisition; Petri nets; business training tool; knowledge acquisition; learning player assessment; player action; serious game; video game; Analytical models; Buildings; Business; Games; Insurance; Ontologies; Petri nets; ontology; petri nets; serious games; user tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.131
Filename
5992381
Link To Document