DocumentCode :
2871800
Title :
The Relationships of Social Economic Status and Learners´ Motivation and Performance in Learning from a Game-Design Project
Author :
Wang, Li-Chun ; Chen, Ming-Puu
Author_Institution :
Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear :
2011
fDate :
6-8 July 2011
Firstpage :
524
Lastpage :
528
Abstract :
The purpose of this study was to investigate the relationships of social economic status (SES) and learners´ motivation and performance in a game-design project. There were 362 junior high school students participated in the game-design project. The 4W strategy was employed to help learners understand who, where, when and how to operate the stage and sprite in the game-design activity. The game design topics include design of sprites, move sprites, sensing sprites and scoring. The results showed that the 4W strategy could facilitate high SES learners to comprehend and apply the programming concepts into project production. The high SES learner possessed higher learning motivation and outperformed the low SES learners on project performance. However, how to improve low SES learners´ motivation and performance needs to be further investigated.
Keywords :
computer aided instruction; computer games; further education; socio-economic effects; 4W strategy; SES learner; game-design project production; high learning motivation; high school student; project performance; social economic status; social economic status relationship; Computers; Economics; Education; Games; Programming profession; Sprites (computer); game-based learning; learning strategy; motivation; social economic status;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location :
Athens, GA
ISSN :
2161-3761
Print_ISBN :
978-1-61284-209-7
Electronic_ISBN :
2161-3761
Type :
conf
DOI :
10.1109/ICALT.2011.161
Filename :
5992389
Link To Document :
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