DocumentCode :
2872436
Title :
Minitrack Introduction
fYear :
2008
fDate :
7-10 Jan. 2008
Firstpage :
288
Lastpage :
288
Abstract :
Some of the most dramatic recent developments in computing have been the explosive growth in interactive digital entertainment (IDE), and social and lifestyle computing--or the non-business use of computing for purposes of entertainment, socialization, and lifestyle augmentation. For example, the market for gaming alone is currently about $7.3 billion dollars, with $936 million in online gaming. Meanwhile, the market for digital entertainment in homes and home automation has reached an all-time high in 2005 with no end in sight. These non-business uses of computing represent large and legitimate markets with social implications that are so profound and global in impact that effected societies will never be the same.
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Hawaii International Conference on System Sciences, Proceedings of the 41st Annual
Conference_Location :
Waikoloa, HI, USA
ISSN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2008.276
Filename :
4438993
Link To Document :
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